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Video Game Technical Artist
26 years of experience
As a seasoned pro in the Vancouver video game industry, I have worked on a wide variety of platforms and AAA projects from prototyping to completion. In my work as a Technical Artist, I’ve actively bridged the gap between programming and art by empowering artists through mentorship, collaborating with engineers and taking a leadership role in production. I’ve also maintained a high level of quality control for all art assets, automated pipelines and made a significant impact to optimizations and workflow.

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