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Redacted

Project type

Video Game

Date

2024

A fast-action isometric roguelike on the PC, PS5, Xbox One and Steamdeck.

For [REDACTED] I was the Lead Technical Artist and enjoyed mentoring the other tech artists. I learned a lot at Striking Distance, they had an incredible suite of in house tools to help make the team more efficient. I improved the LODs, optimized many Niagara effects, Reduced texture sizes and dramatically improved the lighting performance. I also reduced the package size from 20GB to 8GB and got it running at 120fps at 4K in all launched platforms. I love playing roguelike games so getting to work on and play [REDACTED] was a very enjoyable challenge.

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